The Ultimate Guide To Controlling Fog With Render Distance
By following these steps, you can seamlessly incorporate mist and fog into your blender projects using the compositor, elevating the visual impact and atmospheric realism of your renders. You can create a fog by fading the objects fragment color into the background color based on the distance it is from the camera. You use a curve that interpolates this fog factor based on how. If you use complimentary shaders or bsl shaders, they come with an option for border fog distance, this hides all land behind an opaque fog. I set mine to a distance of 5 to mask pop ins.